Watch The Right Kind Of Wrong HDQ
Global GCR RV updates 2 – Galactic Friends. Due to no response from tech support I have yet again had to add another page. With delays in our funds our knew website will come later then we wanted! Watch Black Tar Road Torent Free.
Watch The Right Kind Of Wrong Hdq Airport
Thanks for your patience Tami. ALL ZIM HOLDERS WILL BE DEALING WITH HSBC BANK GLOBALLY SAID BY TUESDAY MAY 2/1. WE WILL POST ALL NUMBERS SOON AND ANY CHANGES THAT MAY HAPPEN! POSTED APRIL 3. 0/1. Country Local 1- 8. Canadian RV 1- 8. Call HSBC banks in Canada to set up appointments no longer any deadlines for exchanges.
Also check Royal Bank, Scotia Bank and TD bank: Green light given redeemers after public announcements! USA RV 1- 8. 00 numbers: Call HSBC banks in USA to set up appointments no longer any deadlines for exchanges. Also check Wells Fargo Bank, Bank of America, Citi Bank and JPMorgan & Chase Bank: Green light given redeemers after public announcements! I would boycott Well Fargo for there criminal delays! Europe RV 1- 8. 00 numbers: Call HSBC banks in Europe to set up appointments no longer any deadlines for exchanges.
Green light given redeemers after public announcements! Purchasing Currencies here: ZIM: Ebay, Amazon and The Great American Coin Company are three sources offering the 1. Trillion Zimbabwe Banknotes, 2. AA. Restored Republic via a GCR as of June 1.
June 1. 7/1. 7Compiled 1. EDT 1. 7 June 2. 01.
- Mr Hefner I have so many thoughts, I have no brain n right now to edit I am me because of you You taught me everything important about freedom and respect.
- Fist Fight MOJO box office,Fist Fight Torentt,Fist Fight HIGH quality definitons,Fist Fight HDQ full,Fist Fight Download Subtitle,Fist Fight Subtitle English,Fist.
Wolfgang Baur & Steve Winter WOTC D&D 5E Levels 1-7. In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay.
Judy Byington, MSW, LCSW, ret, CEO, Child Abuse Recovery www. Child. Abuse. Recovery. Author, “Twenty Two Faces,” www.
A. June 1. 6 2. 01. TNT Call Ray. Ren. Authorization was in place for the GCR as of last Wed. June 1. 4. 2. Private exchanges were in progress right now. Of utmost importance was obtaining written verification at the bank for currency before leaving your exchange. In Iraq Mosul was no longer an issue. Iraqi TV was telling their people that Iran has been preventing economic reforms.
Iraqi banks were closed yesterday June 1. Sat. June 1. 7. 7. Iraqi Qi Cards have been used at different rates across the country. That will change. In the Mosques they were announcing that when the Iraqi Banks reopened on Sunday June 1. Dinar in- country and international rates. B. June 1. 6 2. 01.
Bruce: 1. A week ago and to get more income Iraq began shipping an unlimited amount of oil to the US, China and Russia for 9. OPEC. 2. The US took three out of eight tankers in last night June 1.
We understand that over the next 3. US should receive 2. How do we do that without knowing the price of the oil? That sets it up to establish a rate for the Dinar, and a higher official rate to be posted on the CBI. When we combine that with what else we are hearing, it appears to be a very good place for currency holders to begin exchanges. We are almost at the end of the ride.
My sources are my own. We get info direct from Iraq and other parts of the world. Years ago the Dinar was set up to become an oil for credits trade situation…For the purchase of oil. US Treasury invested heavily in Iraq, in terms of war effort and regaining sovereignty. It has always about the oil as backing the value of the currency.
Since then we know that gold and other precious minerals have been abundant in the Middle East. Dinar was $3. 2. 2 when the value of oil was $1.
The value of the Dinar has gone up with the value of oil. The Qi cards indicate that the value of the Dinar is 4- 5 times the value of the USD. That price has gone up over the last months and days.
Watch The Right Kind Of Wrong Hdqt
C. June 1. 6 2. 01. EDT GCR Intel Situation Report: “Squeeze” – GCR/RV Intel SITREP – Friday – June 1. The last remaining dark minions have taken a solemn oath to die with the con, not allowing humanity have their freedom or heavenly blessings under any circumstance. They are self- terminating through the ranks via a series of false public reveals. In order to fulfill their commitment to their dark occult overlord, they step out and show their true colors with sabotage. Not to worry. These last minions and their second rate plots were known and planned for. The final rounds were almost over.
This is why there was a need for months of pump fakes. The NPTB had to squeeze out all the deep seeded, latent terrorist juices from the evil cabal lemon. Dunford allowed Wells Fargo to believe they had total control of national redemption operations as a psy- ops to catch hidden Cabal bankers laying low in the weeds. It worked. 5. Over the past two weekends there were two severe electromagnetic pulse attacks. This came when 1.
Democratic Congress filed its emoluments lawsuit (midnight Mon. June 1. 2) and with the Virginia baseball field shooting (7: 1. Tues. June 1. 3). Then there was another cyber virus attack on Wed. June 1. 4. 8. On that same Wed. June 1. 4 military teams with trained financial leaders took over all off site exchange centers–as a precaution. Now physical attacks by the Cabal are less of a concern as to potentially halting the RV once it has begun in earnest at the T4/T5 levels.
Alejandro, rey. nam 1967-68, year of the monkey, usn corp man, tet 1968, hue do or die, went mentally ballistic, ended up da nang nav. hosp. pitching mail. Dedicated to all Paratroopers. All our sites are Picture intensive. The planes,Jumpschool, WWII and Korean Combat Jumps, and Just great Airborne pictures. Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get.
One strategy was to force Trump’s resignation through a constant but intensifying drip of incriminating news stories with Russian ties, forcing the entire Republican party to abandon its GOP leader–and seemingly do so all at once. This would set up the RV release sometime before the end of Ramadan (June 2. Republic we understand comes on the July 4th holiday weekend.
It’s also exactly mid- point through the earth’s calendar year, and summer is when the Chinese begin their fiscal year, not the fall. This is why the AIIB’s annual meeting was always held this week. Keep your eyes on Trump’s quickening fall from grace because he alone represents the public removal of the Cabal Dynasty from global relevance–never to return. Trust that love will win the day and that all is well, because it is. Sobeit. God is with us. D. June 1. 6 2. 01.
Iran announced currency revaluation Wed. June 1. 4: RECAP: Iran plans to revalue, rename rial currency, 1.
JUNE: Iran plans to revalue its rial tenfold and revert to the currency’s old name, the Toman, according to a bill approved on Wed. June 1. 4 by President Hassan Rouhani’s cabinet, the official Islamic Republic News Agency (IRNA) said. E. June 1. 6 2. 01. TNT Chat Paula. 19. I went to my credit union just 1. They do not cash foreign currency but the man looked it up, then said my 1.
Dinar) note was worth $3. That’s a rate of $3. Dinar). 1. Is it time yet to let all things of the President Trump Administration go? Is it time yet to give up the idea that Wells Fargo is somehow a more benevolent and morally innocent bank than any other Cabal fiat financial scheme? Is it time yet to acknowledge that the RV is a military operation versus a banking organized transaction, and accept that highly trained soldiers with loaded guns are in position right now–in every exchange center across North America–prepared and authorized to act aggressively if there’s even a hint of pre- coordinated trouble?
Is it time yet to stop talking about sensational diplomatic geopolitical matters–like Russia and China backing out of the Paris Agreement (which they didn’t)–and inaccurately mislead the masses for others who have sworn their soul’s allegiance to a dark sun on the 3. Parallel? 5. Is it time yet to give up random and meaningless intel nuggets about Iraq as being in anyway relevant to the global release strategy of the RV?
Is it time yet to stop taking pot shots at truly good people who are only trying to help others because you suddenly feel uncomfortable in your own skin? Is it time yet to acknowledge all other currencies, in any amount, are spiritually unequally when compared to the pure volume of exchanging even one ZIM note? Is it time yet to stop feeding Dinarland trivial digital treats just to feel as if you are somehow participating when lurking and study are your most efficient ways to spend time while you wait? Is it time yet to exchange and start your life less all the mind numbing internet chat rooms and temporary blog buddies because you’re lonely and desperate for companionship?
Hoard of the Dragon Queen [5e]Wolfgang Baur & Steve Winter. WOTCD& D 5. ELevels 1- 7.
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. This is an 8- episode adventure that is, generally, not very good.
It’s not the episodic nature, that I can accept. WOTC wants to run D& D at game stores every week and to do that they need episodic content. I get that. I might quibble that they could do better at the episodic nature and making it feel less railroad, but I get it. No, the adventure is of lower quality because it feels like a 4e episodic adventure. Here’s a monster. Go fight it. Next! A potentially exciting and dynamic environment is introduced!
And then they screw it up with the details … or lack thereof. As a DM & player you have a lot choices in what system you play and which of the tens of thousands of published adventures you play. There is no reason to play this except for “it’s what everyone else is playing at the game store on Wednesday night.” That’s a shame. I see a few major issues with the adventure. First, it’s generic. It’s very non- specific, so much so that it seems like the designers are actually afraid of offering details. They will provide reams of data on the over- arching story and plot but then when you get to the actual adventure there are words like “throw a couple of encounters at the players” … with nothing else present.
Or they clearly have an idea of how the adventure should proceed, like with the lizard man allies in episode 6, but are terrified of being accused of railroading. This extends to the descriptions, which are almost universally uninspiring. They feel flat and boring. The magic items are completely generic “ 1 sword”, and the titular HOARD of the Dragon Queen is actually abstracted throughout most of the adventure. The text does not inspire you, the DM, and that may be the most important sin.
It is very rare for me to complain in a review about formatting I care much more about the content and the imagination present in the adventure, but this time I feel I need to. They have chosen a very conversational style that contributes to a Wall of Text issue. There is not enough use of offsets and bullet lists and the like to allow the DM to reference important information quickly. This conversational style confusion tends to mix with some some poor choices for organization of text. In episode 8, for example, the first part involves getting in to the castle, but this information is scattered throughout the text of the first part.
Three ARE issues with railroad, with lack of player agency, with villain monologues and “pass a skill roll if you want to go on the adventure”, but these are minor and more easily fixed, both by the DM and by the designers in the next adventure. Episode 1 – Town under Siege. While pursuing the most generic hook known to man: caravan guard. In the first 2 D& D products that’s twice now that it’s been used. Time to maybe branch out and try a hook with some life to it?
And both times it’s been a complete throwaway. The hook is literally “maybe the players are caravan guards.” That’s pretty lame.
So lame that it makes me think they are pushing some kind of agenda. Idle speculation is idle though; in the end the hook is lame and reflects badly … but accurately foretells what it to come. Generic Lameness.
You come upon a town being looted by monsters! Mercenaries, kobolds, and a dragon zoom about through the streets! Oh’s No’s! You’re then presented with 8 little encounters to run, one of which should be done first. The first is a family being chased by kobolds.
The goal is to rescue the family and then they’ll tell you to take them to the central keep, where in you can pick up the rest of the missions. The kobolds ignore you, thinking you are their allies. If you escort the family to the keep then you are the last ones through before the gate is barred right before the keep is surrounded by enemy forces.
It all smacks me as a little … forced. Look, yeah, I know why. You want to give the players missions to do. But there should be LOTS of ways to do that without forcing them in to the keep and setting up some kind of EPIC MOMENT when the gates are barred behind you. What about the same thing in the church? Or a family in a cellar?
Or any of a dozen other things that could have been added? But no, rather than the thing being run as a dynamic environment with brief suggestions it instead has to be run as a railroad. BULL. SHIT. Like I said earlier, I could quibble with the nature of how the episodes are done, and make comments on how they could be less railroady … but … ok, I guess I just did. The GENERIC content though is what breaks this. There is something that quite literally looks like a skill challenge. To sneak through town you need to make stealth checks. For every two you have a random encounter.
Ok, that’s not bad. It even makes sense! But then the encounters … ug! That’s what passes for CREATIVE CONTENT from Wolfgang & Winter.
Seriously? You get exactly one interesting option: 1d. That’s it. That’s something a DM can work with. But just a generic list of monsters? Why the hell did they even both? Give the thing some life! How about those 6 kobolds have a wagon piled high with bed frame and dressers? Of the bandits are rolling some kegs of ale down the road?
It wouldn’t kill you to add a single sentence each and it would do WONDERS to help bring the scenes to life. This same thing is the problem with the rest of the first episode. The encounters are presented as generically as possible. Yes, the DM must bring the encounter to life, we all know and accept that. But the designers job is to give the DM the tools to do that.
To help them. This don’t do that. The vast majority of the text is spent on bullshit superfluous text instead of communicating an evocative and dynamic encounter. The Cult of the Dragon led by d. KJSDFKHD KDFgwk. DGF the high K: WDH: KE: H of K@WGKEGKE@ is …” Ug! How about instead you tell me that the encounter with the dudes at the stream bank has them about to drown a group of townsfolk? That would be cool!
That create something to work with! The issues extends to the maps, or lack thereof. The church, mill, stream bank, are all supposed to be exciting encounter locations. I can understand not want to enable the tactical miniatures boardgames crowd, but it wouldn’t kill you to provide a small map of the environment with some interesting shit on it for the players to key off of.
Reeds to hide behind! Slippery bank! Steep dropoff! Pile of hay, smoldering! If you put “the party will encounter 3 groups of kobolds on the way to the inn” in the adventure then that is exactly what is going to happen in AP. The asshat DM is going to say “ok, you encounter kobolds, Roll init” and then they are going to say it twice more. I know the rules can’t cure stupid, or a bad DM, but you can at least give the tool something to work with.
You encounter a group of kobolds rolling ale barrels down the road.” That provides SO many more options! You get glimpses every now and then that they are trying. The Governor, wounded, trying to marshall a desperate defense … but it’s just a glimpse and then it’s gone. Rather than coming across as a desperate town under siege with a beleaguered leader instead you get generic- ville, population YOU. I don’t get it. Standards & Practices maybe? I’m not asking for full on gore mode but there’s hardly any flavor here at all.
Oh, wait, wait, I forgot. Governor MORON gets pissy at you if you’ve done something that caused the death of one of the townsfolk.